Balanced draw model
55% same-draw smoothed number frequency + 30% all-draw frequency + 15% recency; unique combinations only
Game-specific descriptive analysis from verified occurrences. These patterns do not change the odds of the next draw.
Input through 2026-07-28.
A candidate run publishes only after the minimum verified history is stored.
Every run records its input cutoff, method, and candidate scores.
Choose 5 distinct numbers from 1–39.
These dimensions define what this game's model may measure; they do not change the official odds.
Frequency describes stored history; it is not a winning probability.
Target 2026-07-29 · unordered-bayesian-recency-v1 · 248 verified inputs through 2026-07-27 · Midday · 2:30 PM · draw 20260727:midday.
This candidate was generated before the target draw from the stored input cutoff. It is not a guarantee and does not change official odds.
These are the strategies behind the current Midday · 2:30 PM prediction. Each row uses only the 248 verified inputs available through 2026-07-27 · Midday · 2:30 PM · draw 20260727:midday.
55% same-draw smoothed number frequency + 30% all-draw frequency + 15% recency; unique combinations only
Weighted appearances in the 12 most recent earlier draws
Smoothed whole-draw frequency for this drawing
Smoothed frequency across all earlier draws
Deterministic pre-draw uniform comparison
Each replay excludes its target result and trains only on earlier stored draws.
| Draw | Model pick | Official result | Winner rank | Grade | Audit |
|---|---|---|---|---|---|
| 2026-07-28 · Evening · 10:30 PM | 13 · 17 · 25 · 26 · 28 | 4 · 22 · 35 · 37 · 39 | #13 / #37 / #39 / #28 / #35 | Miss | Why? |
| 2026-07-28 · Midday · 2:30 PM | 13 · 17 · 25 · 26 · 28 | 6 · 10 · 15 · 29 · 38 | #18 / #35 / #26 / #30 / #19 | Miss | Why? |
| 2026-07-27 · Evening · 10:30 PM | 13 · 17 · 25 · 26 · 28 | 14 · 17 · 19 · 20 · 27 | #17 / #2 / #26 / #13 / #30 | Miss | Why? |
| 2026-07-27 · Midday · 2:30 PM | 13 · 17 · 25 · 28 · 33 | 13 · 14 · 19 · 26 · 36 | #1 / #18 / #28 / #7 / #33 | Miss | Why? |
| 2026-07-26 · Evening · 10:30 PM | 13 · 17 · 24 · 25 · 28 | 2 · 11 · 20 · 33 · 35 | #34 / #29 / #16 / #9 / #39 | Miss | Why? |
| 2026-07-26 · Midday · 2:30 PM | 13 · 17 · 24 · 25 · 28 | 1 · 8 · 9 · 28 · 38 | #13 / #22 / #17 / #3 / #20 | Miss | Why? |
| 2026-07-25 · Evening · 10:30 PM | 13 · 17 · 24 · 25 · 28 | 1 · 3 · 7 · 10 · 17 | #14 / #15 / #11 / #37 / #2 | Miss | Why? |
| 2026-07-25 · Midday · 2:30 PM | 13 · 17 · 24 · 25 · 28 | 3 · 16 · 17 · 34 · 36 | #18 / #37 / #3 / #21 / #35 | Miss | Why? |
| 2026-07-24 · Evening · 10:30 PM | 13 · 17 · 24 · 25 · 28 | 7 · 14 · 25 · 31 · 33 | #12 / #18 / #5 / #8 / #9 | Miss | Why? |
| 2026-07-24 · Midday · 2:30 PM | 13 · 17 · 24 · 25 · 28 | 13 · 14 · 15 · 28 · 34 | #1 / #19 / #26 / #3 / #23 | Miss | Why? |
| 2026-07-23 · Evening · 10:30 PM | 13 · 17 · 24 · 25 · 28 | 7 · 8 · 30 · 32 · 33 | #15 / #22 / #24 / #8 / #11 | Miss | Why? |
| 2026-07-23 · Midday · 2:30 PM | 13 · 17 · 24 · 25 · 28 | 9 · 10 · 17 · 18 · 26 | #17 / #38 / #3 / #20 / #6 | Miss | Why? |
Only candidates locked before their draw count here. Historical replays are excluded.
| Model | Graded draws | Hits | Hit rate | Average winner rank |
|---|---|---|---|---|
| All-draw frequency | 10 | 0 | 0.0% | — |
| Balanced draw model | 10 | 0 | 0.0% | — |
| Draw-shape transition research | 8 | 0 | 0.0% | — |
| Recent momentum | 10 | 0 | 0.0% | — |
| Same-draw frequency | 10 | 0 | 0.0% | — |
| Uniform control | 10 | 0 | 0.0% | — |