Balanced draw model
55% same-draw smoothed number frequency + 30% all-draw frequency + 15% recency; unique combinations only
Game-specific descriptive analysis from verified occurrences. These patterns do not change the odds of the next draw.
Input through 2026-07-28.
A candidate run publishes only after the minimum verified history is stored.
Every run records its input cutoff, method, and candidate scores.
Choose 5 distinct numbers from 1–35; an optional Kicker is a sixth distinct ticket number.
These dimensions define what this game's model may measure; they do not change the official odds.
Frequency describes stored history; it is not a winning probability.
Target 2026-07-29 · unordered-bayesian-recency-v1 · 369 verified inputs through 2026-07-27 · Every night · approximately 10:29 PM · draw 2026-07-27.
This candidate was generated before the target draw from the stored input cutoff. It is not a guarantee and does not change official odds.
These are the strategies behind the current Every night · approximately 10:29 PM prediction. Each row uses only the 369 verified inputs available through 2026-07-27 · Every night · approximately 10:29 PM · draw 2026-07-27.
55% same-draw smoothed number frequency + 30% all-draw frequency + 15% recency; unique combinations only
Weighted appearances in the 12 most recent earlier draws
Smoothed whole-draw frequency for this drawing
Smoothed frequency across all earlier draws
Deterministic pre-draw uniform comparison
Each replay excludes its target result and trains only on earlier stored draws.
| Draw | Model pick | Official result | Winner rank | Grade | Audit |
|---|---|---|---|---|---|
| 2026-07-28 · Every night · approximately 10:29 PM | 1 · 4 · 12 · 16 · 24 | 1 · 2 · 15 · 22 · 29 | #5 / #14 / #24 / #10 / #27 | Miss | Why? |
| 2026-07-27 · Every night · approximately 10:29 PM | 1 · 4 · 12 · 16 · 24 | 4 · 11 · 12 · 22 · 30 | #4 / #30 / #2 / #12 / #33 | Miss | Why? |
| 2026-07-26 · Every night · approximately 10:29 PM | 1 · 4 · 12 · 16 · 24 | 2 · 3 · 6 · 14 · 18 | #17 / #18 / #34 / #11 / #20 | Miss | Why? |
| 2026-07-25 · Every night · approximately 10:29 PM | 1 · 4 · 12 · 16 · 24 | 7 · 8 · 12 · 17 · 20 | #9 / #33 / #2 / #19 / #30 | Miss | Why? |
| 2026-07-24 · Every night · approximately 10:29 PM | 1 · 4 · 12 · 16 · 24 | 10 · 11 · 15 · 23 · 33 | #23 / #30 / #26 / #27 / #21 | Miss | Why? |
| 2026-07-23 · Every night · approximately 10:29 PM | 1 · 4 · 12 · 16 · 24 | 7 · 24 · 27 · 33 · 35 | #13 / #4 / #23 / #25 / #7 | Miss | Why? |
| 2026-07-22 · Every night · approximately 10:29 PM | 1 · 4 · 12 · 16 · 24 | 4 · 7 · 16 · 22 · 35 | #4 / #13 / #1 / #12 / #8 | Miss | Why? |
| 2026-07-21 · Every night · approximately 10:29 PM | 1 · 4 · 12 · 16 · 24 | 3 · 5 · 18 · 27 · 32 | #18 / #24 / #20 / #27 / #6 | Miss | Why? |
| 2026-07-20 · Every night · approximately 10:29 PM | 1 · 4 · 12 · 16 · 24 | 4 · 5 · 17 · 34 · 35 | #5 / #27 / #19 / #12 / #10 | Miss | Why? |
| 2026-07-19 · Every night · approximately 10:29 PM | 1 · 4 · 12 · 16 · 24 | 1 · 20 · 22 · 31 · 33 | #5 / #30 / #14 / #28 / #26 | Miss | Why? |
| 2026-07-18 · Every night · approximately 10:29 PM | 1 · 4 · 12 · 16 · 24 | 1 · 2 · 5 · 9 · 32 | #5 / #16 / #27 / #14 / #7 | Miss | Why? |
| 2026-07-17 · Every night · approximately 10:29 PM | 1 · 4 · 12 · 16 · 24 | 4 · 9 · 16 · 23 · 26 | #4 / #17 / #1 / #26 / #9 | Miss | Why? |
Only candidates locked before their draw count here. Historical replays are excluded.
| Model | Graded draws | Hits | Hit rate | Average winner rank |
|---|---|---|---|---|
| All-draw frequency | 5 | 0 | 0.0% | — |
| Balanced draw model | 5 | 0 | 0.0% | — |
| Draw-shape transition research | 4 | 0 | 0.0% | — |
| Recent momentum | 5 | 0 | 0.0% | — |
| Same-draw frequency | 5 | 0 | 0.0% | — |
| Uniform control | 5 | 0 | 0.0% | — |